Scratch.gif

Upcoming Dates

  • Inquire for Dates

Scratch 101 | 2 Day

Finishing - $995

[TWO -DAY INTENSIVE, 10am-6pm]

Our two-day hands-on workshop, SCRATCH: Finishing introduces students to this powerful finishing toolset. Are you an independent feature film-maker who needs a comprehensive, end-to-end post-production DI workflow with uncompromising quality? Or are you a colorist who needs a conform and color-grading tool ideal for the unique requirements of episodic broadcast? SCRATCH is so flexible and comprehensive it is the ideal tool for both specific needs. 

Each student gets their own workstation.  

Prerequisites: Basic knowledge of the MAC OS and software navigation.

What you will learn:

  • Elements of the user interface
  • Cartesian coordinates
  • Drawing with precision
  • Modifying existing entities
  • Defining repeated elements
  • Annotating the drawing
  • Publishing to various formats

Course Outline:

DAY 1: 
1. Start

  • Intro Screen
  • User Preferences
  • Project setup
  • Media paths
  • Log files
  • Licensing

2. CONstruct View overview

  • General Layout
  • CONstruct explanation
  • CONstruct grouping and editing
  • Swiping for tools (left-groups, Up display, etc)
  • CONstruct management (Moving, renaming, editing)
  • Construct view, Output View
  • Settings and tools

3. Media

  • Loading media by shot
  • Loading media by layer
  • Media Browser
  • Entering the player

4. Player

  • Player Overview
  • Process Overview
  • Edit overview
  • Matrix Overview

5.  Output

  • Overview output tab
  • Adding additional outputs
  • Adding plug-ins like burn-ins
  • Saving naming masks
  • Saving file tree setups 

LAB Dailies Workflow
1. Load Media and Create Constructs

  • Create dailies groups and constructs
  • Load footage
  • Sort based on timecode
  • Reformat using fit width on all frames.

2. Sync Audio and Edit

  • Open media browser and marry audio
  • Sync audio with clap
  • NEW FEATURE, Verify Scene and Take in MetaData via BWF
  • Find new in point and trim heads
  • Find new out point and trim tails.

3. Color grade and verify color range with scopes

  • Open scopes
  • Apply lookup and CDL / LUT Data according to camera report
  • Apply one light color grade

4. Create output(s)

  • Build output tree
  • Create burn-ins
  • Export QT
  • Export MXF

5. Process que and rendering

  • Add construct to process que
  •  Verify rendering

DAY 2:

C&D: Scratch Finishing Workflow

The Conform:

  • Importing edl/xml/ale
  • Media browser
  • Conforming against an offline edit in dual view
  • The editor - cuts, dissolves, varispeed

Primary and Secondary Grading

  • Scaffolds
  • The qualifier - keying
  • The canvas - mattes, masks

Advanced Grading Using Scaffolds

  • Compositing - alpha channels, transfer modes
  • Using the tracker
  • Importing a track

Click here for a free 30 day Scratch trial before you take the class.