Upcoming Dates
June 27 - 28, 2026 (In Person or Online)
July 18 - 19, 2026 (In Person or Online)
Aug 8 - 9, 2026 (In Person or Online)
Click HERE for information regarding online workshops.
Adobe After Effects Level III | 2 Day
Advanced Study of Adobe After Effects - $1,095
[TWO-DAY INTENSIVE, 10am-6pm]
Students can bundle our After Effects Level I, After Effects Level II, and After Effects Level III workshops and save 15%!
Our two-day advanced class is designed to help you achieve better results using Adobe After Effects, a comprehensive application for motion graphics and visual effects. Building on the concepts learned in our After Effects Level I and Level II classes, this course covers a range of advanced topics.
You'll learn about alphas, including straight vs. pre-multiplied alphas and how to work with Photoshop and Illustrator for vector paint. The course also covers advanced formatting and rendering, including video, interlaced footage and fields, 3:2 pulldown, pre-rendering, proxies, advanced rendering, and network rendering.
By the end of the course, you'll have an in-depth understanding of these advanced topics, allowing you to achieve better results and take full advantage of After Effects' capabilities. This course is ideal for those looking to take their skills to the next level and produce high-quality motion graphics and visual effects.
Who should attend? Producers, editors, assistant editors, and motion graphics artists interested in the intricacies of Adobe After Effects
Prerequisite: After Effects Level I or equivalent experience.
Each student gets their own workstation.
Students can bundle our After Effects Level I, After Effects Level II, and After Effects Level III workshops and save 15%
Course Outline:
The 3D Design Space
Working in 3D Design Space
3D and Z Space Basics
The Advanced 3D Renderer
Changing the 3D Render Engine Using
3D Transform Gizmos
Importing and Adding OBJ, GLTF, and GLB 3D Models
3D Model Import from Creative Cloud Libraries
Extract and Animate Lights and Cameras from 3D Models
Using Embedded 3D Model Animations
Working with 3D Layers
Creating 3D Layers
Mixing 2D and 3D
Layers Positioning
Layers in 3D
Rotation and Orientation in 3D
Offsetting the Anchor Point in 3D
3D model Animation Controls in the Properties Panel
Using Multiple Views
Camera and Orthogonal Views
Using Local, World, and View Axis Modes
Previewing Changes to 3D Designs in Real Time
Using Auto Orient
Helper Commands for Common 3D Workflows
Using Parenting with 3D Layers
Layer Geometry Options
Extruding Text and Shapes
Lighting in 3D
Lighting
Basics Creating
Lights
Working with Spot, Parallel, Point, and Ambient Lights
Light Options
Image-Based Lighting
Layer Material Properties
Animated Environment Lights
Enable Lights to Cast Shadows
Creating and Managing Shadows Cast
and Accept Shadows Options Using
Shadow Catchers
Using Light Falloff
Layer Material Light Options
Using Light Transmission
Creating Gels and Gobos
Using Parenting with Lights
Using Adjustment Lights
3D Cameras
Camera Basics
Camera Creation
Creating One-node cameras
Creating Two-node cameras
Editing between Multiple Cameras
Using the Universal, Position, and Rotation Camera Tools Using
Multiple Composition Window Views in 3D
Using the Orbit, Pan, and Dolly Tools to Control Views
Orbit, Pan, and Dolly Tool Options
Using the Create Camera from 3D View Command
Animating Cameras
Using the Camera Tools to Animate the Camera
Auto-Orienting Camera Paths
Auto-Orienting Layers to the Look at the Camera
Using the Look at Selected Layers Command Using
and Animating Zoom and Depth of Field Using
Parenting with Cameras
Tracking 3D Camera Movement
Using the 3D Camera Tracker
Tracking the Footage
Working with Tracking Points
Creating a Ground Plane and Camera
Creating Text with Tracking Points
Precomposing an Image to a Plane with a Solid
Parenting Footage to Nulls
Creating Shadow Catchers
Adding an Ambient Light
Adding Effects
Content Aware
Fill Setting up Content Aware
Fill Creating and Tracking a
Mask
Setting Options in the Content Aware Panel
Object Removal, Surface Removal, Edge Blend Options
Creating the Fill Layer
Using Adobe Photoshop with Content Aware Fill
Particles and Simulation Effects
Introduction to Particles and Simulation Effects Working
with Particle Playground
Options for the Cannon, Grid, and Layer Exploder
Using Layer Maps
Gravity, Wall, and Repel Options
Working with Property Mappers
Using Cycore Particle World and Particle Systems 2
Integrating Particles with Video
Using Particle and Simulation Effects for Track Mattes
Useful Simulation Effects
Shatter
CC Pixel
Polly CC
Rainfall CC
Snowfall
CC Drizzle
CC Mr.
Mercury
Waveworld
CC
Bubbles
Caustics
CC Star
Burst CC
Scatterize
Card Dance
Foam
Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at their discretion, adjust the lesson plan to meet the needs of the class.
