adobe-after-effects-video-motion-graphics-visual-effects-workshops

Upcoming Dates

  • June 27 - 28, 2026 (In Person or Online)

  • July 18 - 19, 2026 (In Person or Online)

  • Aug 8 - 9, 2026 (In Person or Online)

Click HERE for information regarding online workshops.

Adobe After Effects Level III | 2 Day

Advanced Study of Adobe After Effects - $1,095 

[TWO-DAY INTENSIVE, 10am-6pm]

Students can bundle our After Effects Level I, After Effects Level II, and After Effects Level III workshops and save 15%!

Our two-day advanced class is designed to help you achieve better results using Adobe After Effects, a comprehensive application for motion graphics and visual effects. Building on the concepts learned in our After Effects Level I and Level II classes, this course covers a range of advanced topics.

You'll learn about alphas, including straight vs. pre-multiplied alphas and how to work with Photoshop and Illustrator for vector paint. The course also covers advanced formatting and rendering, including video, interlaced footage and fields, 3:2 pulldown, pre-rendering, proxies, advanced rendering, and network rendering.

By the end of the course, you'll have an in-depth understanding of these advanced topics, allowing you to achieve better results and take full advantage of After Effects' capabilities. This course is ideal for those looking to take their skills to the next level and produce high-quality motion graphics and visual effects.

Who should attend? Producers, editors, assistant editors, and motion graphics artists interested in the intricacies of Adobe After Effects

Prerequisite: After Effects Level I or equivalent experience.

Each student gets their own workstation.  

Download Course Outline (PDF) 

Students can bundle our After Effects Level I, After Effects Level II, and After Effects Level III workshops and save 15%


Course Outline:

The 3D Design Space

  • Working in 3D Design Space

  • 3D and Z Space Basics

  • The Advanced 3D Renderer

  • Changing the 3D Render Engine Using

  • 3D Transform Gizmos

  • Importing and Adding OBJ, GLTF, and GLB 3D Models

  • 3D Model Import from Creative Cloud Libraries

  • Extract and Animate Lights and Cameras from 3D Models

  • Using Embedded 3D Model Animations

Working with 3D Layers

  • Creating 3D Layers

  • Mixing 2D and 3D

  • Layers Positioning

  • Layers in 3D

  • Rotation and Orientation in 3D

  • Offsetting the Anchor Point in 3D

  • 3D model Animation Controls in the Properties Panel

  • Using Multiple Views

  • Camera and Orthogonal Views

  • Using Local, World, and View Axis Modes

  • Previewing Changes to 3D Designs in Real Time

  • Using Auto Orient

  • Helper Commands for Common 3D Workflows

  • Using Parenting with 3D Layers

  • Layer Geometry Options

  • Extruding Text and Shapes

Lighting in 3D

  • Lighting

  • Basics Creating

  • Lights

  • Working with Spot, Parallel, Point, and Ambient Lights

  • Light Options

  • Image-Based Lighting

  • Layer Material Properties

  • Animated Environment Lights

  • Enable Lights to Cast Shadows

  • Creating and Managing Shadows Cast

  • and Accept Shadows Options Using

  • Shadow Catchers

  • Using Light Falloff

  • Layer Material Light Options

  • Using Light Transmission

  • Creating Gels and Gobos

  • Using Parenting with Lights

  • Using Adjustment Lights

3D Cameras

  • Camera Basics

  • Camera Creation

  • Creating One-node cameras

  • Creating Two-node cameras

  • Editing between Multiple Cameras

  • Using the Universal, Position, and Rotation Camera Tools Using

  • Multiple Composition Window Views in 3D

  • Using the Orbit, Pan, and Dolly Tools to Control Views

  • Orbit, Pan, and Dolly Tool Options

  • Using the Create Camera from 3D View Command

  • Animating Cameras

  • Using the Camera Tools to Animate the Camera

  • Auto-Orienting Camera Paths

  • Auto-Orienting Layers to the Look at the Camera

  • Using the Look at Selected Layers Command Using

  • and Animating Zoom and Depth of Field Using

  • Parenting with Cameras

Tracking 3D Camera Movement

  • Using the 3D Camera Tracker

  • Tracking the Footage

  • Working with Tracking Points

  • Creating a Ground Plane and Camera

  • Creating Text with Tracking Points

  • Precomposing an Image to a Plane with a Solid

  • Parenting Footage to Nulls

  • Creating Shadow Catchers

  • Adding an Ambient Light

  • Adding Effects

Content Aware

  • Fill Setting up Content Aware

  • Fill Creating and Tracking a

  • Mask

  • Setting Options in the Content Aware Panel

  • Object Removal, Surface Removal, Edge Blend Options

  • Creating the Fill Layer

  • Using Adobe Photoshop with Content Aware Fill

Particles and Simulation Effects

  • Introduction to Particles and Simulation Effects Working

  • with Particle Playground

  • Options for the Cannon, Grid, and Layer Exploder

  • Using Layer Maps

  • Gravity, Wall, and Repel Options

  • Working with Property Mappers

  • Using Cycore Particle World and Particle Systems 2

  • Integrating Particles with Video

  • Using Particle and Simulation Effects for Track Mattes

Useful Simulation Effects

  • Shatter

  • CC Pixel

  • Polly CC

  • Rainfall CC

  • Snowfall

  • CC Drizzle

  • CC Mr.

  • Mercury

  • Waveworld

  • CC

  • Bubbles

  • Caustics

  • CC Star

  • Burst CC

  • Scatterize

  • Card Dance

  • Foam

Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at their discretion, adjust the lesson plan to meet the needs of the class.